Language teacher and Passionate Learning Experience Designer, who has worked for more than 20 years as a teacher, teacher trainer, international exam preparation, researcher, coordinator at Universities, and learning object creator for e-learning. She has experienced ESL in engineering and business and, as a plus has experience working in top luxury destinations with people worldwide. Holds a B.A. in English, and a Diploma in English as a Second Language from The University of Kentucky, and as a specialist in Instructional Design, currently enrolled in an online Master's program in Education Technologies and Digital Competencies.
Ponencia: Learning object creation within the online classroom
Learning Object (LO- aka learning materials) creation seems to be the core and top part of the online learning process, however, most teachers need more time to sit and create materials (LO) for each class. Additionally, during sessions, there are spaces for our students to collaborate and create LO, as part of the session. But what happens after the session? Where do these LOs end? Authors such as Kobayashi (2023), Duran & Ribosa (2022) and Ramírez-Velarde (2014) mention that students benefit the most when they learn by doing, specifically when they design learning materials. In online learning, with the integration of different apps, students are able not only to participate but also to create learning objects that can help other students in the subject. In light of the process of learning by doing / teaching, some materials designed by online students are analyzed and presented as LO for other students of future courses. Finally, during the workshop, the participants could experience the creation of LO in real-time, to experience some apps that may help with their online future sessions. Everything with the principle of OER (Open Educational Resources) in mind.